<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Paweł Kowalski · Work &amp; notes</title><description>Machine learning, computer graphics and tools.</description><link>https://pkowalski.com/</link><language>en</language><item><title>Reconstructing Shader Inputs with SlangPY and PyTorch</title><link>https://pkowalski.com/reconstructing-shader-inputs-with-slangpy-and-pytorch/</link><guid isPermaLink="true">https://pkowalski.com/reconstructing-shader-inputs-with-slangpy-and-pytorch/</guid><description>Shaders define visual effects by transforming inputs into rendered outputs. But what if we could reverse that process—recover shader inputs directly from the final image? Or adjust…</description><pubDate>Tue, 27 May 2025 12:00:00 GMT</pubDate></item><item><title>Training GPT-2 to win Connect Four game</title><link>https://pkowalski.com/training-gpt-2-to-win-connect-four-game/</link><guid isPermaLink="true">https://pkowalski.com/training-gpt-2-to-win-connect-four-game/</guid><description>I wanted to learn training GPT-2 as it is a powerful model. For simplicity, I chose Connect Four. This project serves as a basic example, with future plans for more complex…</description><pubDate>Wed, 26 Jun 2024 12:00:00 GMT</pubDate></item><item><title>Trying to generate 3D variations of 2D reference and control features of output &amp; test of SV3D</title><link>https://pkowalski.com/trying-to-generate-3d-variations-of-2d-reference-and-control-features-of-output/</link><guid isPermaLink="true">https://pkowalski.com/trying-to-generate-3d-variations-of-2d-reference-and-control-features-of-output/</guid><description>In this article, I explore the capability to generate 3D assets based on 2D reference images. The control over the final results is crucial, particularly when the need arises for exact…</description><pubDate>Thu, 21 Mar 2024 12:00:00 GMT</pubDate></item><item><title>Fast comparison of Stable Zero123 and TripoSR</title><link>https://pkowalski.com/fast-comparison-of-stable-zero123-and-triposr/</link><guid isPermaLink="true">https://pkowalski.com/fast-comparison-of-stable-zero123-and-triposr/</guid><description>In the previous posts, I explored the results of Stable Zero 123, a tool that can generate 3D models from a single image. Recently, Tripo AI and Stability AI released TripoSR, an…</description><pubDate>Tue, 05 Mar 2024 12:00:00 GMT</pubDate></item><item><title>HuggingFace space with Stable-Zero123</title><link>https://pkowalski.com/huggingface-space-with-stable-zero123/</link><guid isPermaLink="true">https://pkowalski.com/huggingface-space-with-stable-zero123/</guid><description>I created a simple Hugging Space space with demo of Stable-Zero123 https://huggingface.co/spaces/p4vv37/Stable-zero123</description><pubDate>Fri, 01 Mar 2024 12:00:00 GMT</pubDate></item><item><title>How to Troubleshoot and Solve Crashes in 3D Object Generation with Stable123</title><link>https://pkowalski.com/how-to-troubleshoot-and-solve-crashes-in-3d-object-generation-with-stable123/</link><guid isPermaLink="true">https://pkowalski.com/how-to-troubleshoot-and-solve-crashes-in-3d-object-generation-with-stable123/</guid><description>While generating assets, I encountered some crashes and failures. In this post, I will share how I debugged and solved some of these issues. First, I wrote a Python script that…</description><pubDate>Thu, 29 Feb 2024 12:00:00 GMT</pubDate></item><item><title>Checking results of text -&gt; Concept art -&gt; 3D assets pipeline with SDXL and Stable zero123</title><link>https://pkowalski.com/checking-results-of-text-concept-art-3d-assets-pipeline-with-sdxl-and-stable-zero123/</link><guid isPermaLink="true">https://pkowalski.com/checking-results-of-text-concept-art-3d-assets-pipeline-with-sdxl-and-stable-zero123/</guid><description>Preparation Creating a complete scene from scratch should be a nice way to check the limitations of this technology. I&apos;m starting with the generation of concept art for some assets…</description><pubDate>Thu, 22 Feb 2024 12:00:00 GMT</pubDate></item><item><title>Generating mesh &amp; texture from results of stable-zero123</title><link>https://pkowalski.com/generating-mesh-texture-from-results-of-stable-zero123/</link><guid isPermaLink="true">https://pkowalski.com/generating-mesh-texture-from-results-of-stable-zero123/</guid><description>In the previous post, I explored how to improve the results of generating 3D objects with zero-1-to-3, a technique that allows us to control the shape and appearance of the objects.…</description><pubDate>Sun, 11 Feb 2024 12:00:00 GMT</pubDate></item><item><title>Improving results of stable-zero123</title><link>https://pkowalski.com/improving-results-of-stable-zero123/</link><guid isPermaLink="true">https://pkowalski.com/improving-results-of-stable-zero123/</guid><description>In this post, I&apos;m going to iterate on the promising results from my previous post . Let&apos;s start with understanding the method better. How does it work? In short, the method is based on…</description><pubDate>Mon, 05 Feb 2024 12:00:00 GMT</pubDate></item><item><title>3D content creation from image</title><link>https://pkowalski.com/image-text-prompts/</link><guid isPermaLink="true">https://pkowalski.com/image-text-prompts/</guid><description>Introduction In this post, I will continue my previous exploration of 3D content generation methods available in threestudio, a powerful and versatile framework for 3D content…</description><pubDate>Mon, 29 Jan 2024 12:00:00 GMT</pubDate></item><item><title>3D content creation from text prompts</title><link>https://pkowalski.com/3d-content-creation-from-text-prompts/</link><guid isPermaLink="true">https://pkowalski.com/3d-content-creation-from-text-prompts/</guid><description>Introduction Text-to-3D generation is an exciting and challenging task that aims to synthesize realistic and diverse 3D objects from natural language descriptions. Recently, there have…</description><pubDate>Tue, 23 Jan 2024 12:00:00 GMT</pubDate></item><item><title>Stable Diffusion Texture Generator For Blender</title><link>https://pkowalski.com/stable-diffusion-texture-generator-for-blender/</link><guid isPermaLink="true">https://pkowalski.com/stable-diffusion-texture-generator-for-blender/</guid><description>https://github.com/p4vv37/SDTG4B</description><pubDate>Thu, 07 Dec 2023 12:00:00 GMT</pubDate></item><item><title>3D objects recognition by DNN and CNN</title><link>https://pkowalski.com/3d-objects-recognition-by-dnn-and-cnn/</link><guid isPermaLink="true">https://pkowalski.com/3d-objects-recognition-by-dnn-and-cnn/</guid><description>Simple Deep neural networks and Convolutional Neural Networks used to recognize deformed 3D objects generated with Houdini. Sources Details Few different representations of objects…</description><pubDate>Mon, 13 Nov 2023 12:00:00 GMT</pubDate></item><item><title>Generation of simplified representations of the city, characters and vehicles for Cyberpunk 2077</title><link>https://pkowalski.com/generation-of-simplified-representations-of-the-city-characters-and-vehicles-for-cyberpunk-2077-2/</link><guid isPermaLink="true">https://pkowalski.com/generation-of-simplified-representations-of-the-city-characters-and-vehicles-for-cyberpunk-2077-2/</guid><pubDate>Mon, 13 Nov 2023 12:00:00 GMT</pubDate></item><item><title>Kuwahara filter &amp; anisotropic Kuwahara filter implementation</title><link>https://pkowalski.com/kuwahara-filter-anisotropic-kuwahara-filter-implementation/</link><guid isPermaLink="true">https://pkowalski.com/kuwahara-filter-anisotropic-kuwahara-filter-implementation/</guid><description>ShaderToy implementations of Kuwahara filters Kuwahara filter anisotropic Kuwahara filter Based on Acerola code</description><pubDate>Mon, 13 Nov 2023 12:00:00 GMT</pubDate></item><item><title>More on @Uconeni Twitter</title><link>https://pkowalski.com/more-on-uconeni-twitter/</link><guid isPermaLink="true">https://pkowalski.com/more-on-uconeni-twitter/</guid><pubDate>Mon, 13 Nov 2023 12:00:00 GMT</pubDate></item><item><title>Water surface simulation with Tensorflow and UE4</title><link>https://pkowalski.com/water-surface-simulation-with-tensorflow-and-ue4/</link><guid isPermaLink="true">https://pkowalski.com/water-surface-simulation-with-tensorflow-and-ue4/</guid><description>TensorFlow model used to generate a water surface around a moving obstacle in an Unreal Engine 4. Part of thesis PL Part of thesis EN Thesis PL Repository:…</description><pubDate>Mon, 13 Nov 2023 12:00:00 GMT</pubDate></item><item><title>Window blinds creator (PyMel)</title><link>https://pkowalski.com/window-blinds-creator-pymel/</link><guid isPermaLink="true">https://pkowalski.com/window-blinds-creator-pymel/</guid><description>PyMel script, that creates simple, randomized blinds for windows. http://pkowalski.com/pkm3d/blindsCreator.py</description><pubDate>Mon, 13 Nov 2023 12:00:00 GMT</pubDate></item><item><title>Paper plane flight simulation by RNN</title><link>https://pkowalski.com/paper-plane-flight-simulation-by-rnn/</link><guid isPermaLink="true">https://pkowalski.com/paper-plane-flight-simulation-by-rnn/</guid><description>In Browser demo Simple physics simulation: Recurrent Neural Network predicts a flight of a plane and takes a blowing wind int an account. There are 3 versions of the network that…</description><pubDate>Tue, 21 Mar 2023 12:00:00 GMT</pubDate></item><item><title>CS-Studio.pl</title><link>https://pkowalski.com/canvasstorystudio-pl/</link><guid isPermaLink="true">https://pkowalski.com/canvasstorystudio-pl/</guid><description>Technology behind CS-Studio.pl</description><pubDate>Sat, 13 Nov 2021 12:00:00 GMT</pubDate></item><item><title>Flowers images generated by VAE and GAN</title><link>https://pkowalski.com/flowers-images-generated-by-vae-and-gan/</link><guid isPermaLink="true">https://pkowalski.com/flowers-images-generated-by-vae-and-gan/</guid><description>Sources Details In-Browser d emo Flowers images generated by VAE (variational autoencoder) and GAN (generative adversarial network)</description><pubDate>Sat, 13 Nov 2021 12:00:00 GMT</pubDate></item><item><title>Python API in 3D computer graphics software: examplary scripts</title><link>https://pkowalski.com/python-api-in-3d-computer-graphics-software-examplary-scripts/</link><guid isPermaLink="true">https://pkowalski.com/python-api-in-3d-computer-graphics-software-examplary-scripts/</guid><description>Python API in 3D computer graphics software: examplary scripts Code on GitHub Example of Python scripts for Autodesk 3D Studio Max, Autodesk Maya and Blender. Those scripts use Python…</description><pubDate>Sat, 13 Nov 2021 12:00:00 GMT</pubDate></item><item><title>Image recognition by DNN and CNN</title><link>https://pkowalski.com/image-recognition-by-dnn-and-cnn/</link><guid isPermaLink="true">https://pkowalski.com/image-recognition-by-dnn-and-cnn/</guid><description>Simple Deep neural networks and Convolutional Neural Networks used to recognise 2D images of deformed objects generated with Houdini. Sources Details</description><pubDate>Sat, 21 Mar 2020 12:00:00 GMT</pubDate></item><item><title>Konstal 105 NA</title><link>https://pkowalski.com/konstal-105-na/</link><guid isPermaLink="true">https://pkowalski.com/konstal-105-na/</guid><pubDate>Mon, 13 Nov 2017 12:00:00 GMT</pubDate></item><item><title>Step-by-step disassembly of BMO (2016)</title><link>https://pkowalski.com/step-by-step-disassembly-of-bmo-2016/</link><guid isPermaLink="true">https://pkowalski.com/step-by-step-disassembly-of-bmo-2016/</guid><description>It&apos;s a step-by-step disassembly of BMO - Adventure time character. It&apos;s based on &quot;Be more&quot; (episode 28, season 5). Created in Modo, post production in NukeX. I&apos;ve also created two…</description><pubDate>Mon, 13 Nov 2017 12:00:00 GMT</pubDate></item><item><title>A project of 3D printer</title><link>https://pkowalski.com/a-project-of-3d-printer/</link><guid isPermaLink="true">https://pkowalski.com/a-project-of-3d-printer/</guid><pubDate>Sun, 13 Nov 2016 12:00:00 GMT</pubDate></item><item><title>Daily work (2016)</title><link>https://pkowalski.com/daily-work-2016/</link><guid isPermaLink="true">https://pkowalski.com/daily-work-2016/</guid><pubDate>Sun, 13 Nov 2016 12:00:00 GMT</pubDate></item><item><title>Guitar</title><link>https://pkowalski.com/guitar/</link><guid isPermaLink="true">https://pkowalski.com/guitar/</guid><pubDate>Sun, 13 Nov 2016 12:00:00 GMT</pubDate></item><item><title>Robotic arm - made just for fun</title><link>https://pkowalski.com/robotic-arm-made-just-for-fun/</link><guid isPermaLink="true">https://pkowalski.com/robotic-arm-made-just-for-fun/</guid><pubDate>Sun, 13 Nov 2016 12:00:00 GMT</pubDate></item><item><title>Rolex Daytona</title><link>https://pkowalski.com/rolex-daytona/</link><guid isPermaLink="true">https://pkowalski.com/rolex-daytona/</guid><pubDate>Sun, 13 Nov 2016 12:00:00 GMT</pubDate></item><item><title>Sennheiser MM 550-X Travel headphones</title><link>https://pkowalski.com/sennheiser-mm-550-x-travel-headphones/</link><guid isPermaLink="true">https://pkowalski.com/sennheiser-mm-550-x-travel-headphones/</guid><description>Created in modo and modo internal renderer: http://www.turbosquid.com/FullPreview/Index.cfm/ID/948761</description><pubDate>Sun, 13 Nov 2016 12:00:00 GMT</pubDate></item><item><title>Surprised alien (2016)</title><link>https://pkowalski.com/surprised-alien-2016/</link><guid isPermaLink="true">https://pkowalski.com/surprised-alien-2016/</guid><description>Fast work, created in Modo.</description><pubDate>Sun, 13 Nov 2016 12:00:00 GMT</pubDate></item><item><title>Step-by-step disassembly of BMO</title><link>https://pkowalski.com/step-by-step-disassembly-of-bmo/</link><guid isPermaLink="true">https://pkowalski.com/step-by-step-disassembly-of-bmo/</guid><description>It&apos;s a step-by-step disassembly of BMO - Adventure time character. It&apos;s based on &quot;Be more&quot; (episode 28, season 5). Created in Modo, post production in NukeX. I&apos;ve also created two…</description><pubDate>Sun, 17 Apr 2016 12:00:00 GMT</pubDate></item><item><title>Dragon, unfinished, files were lost due to HD failure</title><link>https://pkowalski.com/dragon-unfinished-files-were-lost-due-to-hd-failure/</link><guid isPermaLink="true">https://pkowalski.com/dragon-unfinished-files-were-lost-due-to-hd-failure/</guid><pubDate>Fri, 13 Nov 2015 12:00:00 GMT</pubDate></item><item><title>Bicycle model</title><link>https://pkowalski.com/bicycle-model/</link><guid isPermaLink="true">https://pkowalski.com/bicycle-model/</guid><pubDate>Thu, 13 Nov 2014 12:00:00 GMT</pubDate></item><item><title>PyKwant - presentation of BB84 quantum cryptography</title><link>https://pkowalski.com/pykwant-presentation-of-bb84-quantum-cryptography/</link><guid isPermaLink="true">https://pkowalski.com/pykwant-presentation-of-bb84-quantum-cryptography/</guid><pubDate>Thu, 13 Nov 2014 12:00:00 GMT</pubDate></item></channel></rss>